Thursday, 24 January 2013

The Shadow behind Sim-ulacra


A virtual world to me is a very scary thought. In this world one holds a simulacrum known to be “a copy of a copy whose relation to the model has become so attenuated that it can no longer properly be said to be a copy”. People become so caught up in this world they live a virtual life, many known to spend more time interested or consumed in the virtual world compared to the one in which we actually live in.

We live in an age where we can totally recreate ourselves and live in a world through avatars, what are avatars? Whatever we want them to be. We have the ability to create our own being and reside in a virtual world being whoever we aspire. One of these worlds that have grown massively since its creation in 2003 is Second Life, a virtual world developed by Linden Lab.  It is a lot more than replicating our consumer society in games like second life through the use of attractive avatars, it’s a whole new world.  Looking at what is available on second life you can see its alot more than Sailing, Surfing or site seeing. Mitch Wagners article ‘12 Things To Do In Second Life That Aren't Embarrassing If Your Priest Or Rabbi Finds Out’ Talk of one’s ability to visit a Virtual Amsterdam, which is told to be a “beautiful re-creation of real-life Amsterdam” (Wagner, 2007), or take part in business ventures “Earlier this month, I attended the O'Reilly ETech Emerging Technology Conference and sat at a lunch table with some of the brightest minds in Web 2.0” (Wagner, 2007). Has this world gone too far? When is enough enough? Which world are we really living in?

We have created a Hyper-reality. There is a boundary between imagination and reality that is lost in these virtual worlds. Consumers love having that ability to be whoever they create, not being judged by where they live or what they look like. They love the idea that anything’s possible and find it easier to achieve in a fake world, with fake money, fake houses, fake people that they forget about the life they are wasting in the real world.  What they love most? If all goes wrong, they can simply turn it off and disconnect or start again. Creating multiple identities and knowing it can all be switched off, there are no serious consequences for your actions is a rewarding and interesting experience that has captivated millions worldwide.  The production of these avatars relate closely to Howard Rhiengold’s views of a virtual community as they are a social network of individuals who interact through the use of social media.  They take themselves to an imagined place or state of things in which everything is perfect and forget it’s not real. It’s a dangerous and scary concept to think about.

What is also scary is how many people are taking part in these virtual worlds and disconnecting from the real one. It is growing at a rapid rate, Second Life for example was “Launched in 2003 with barley 1000 users, the number of SL users with an account has grown to over 16 million” (Enssllin, A & E Muse, 2011, Pg 99). I believe majority will in fact be forced to take part in these virtual worlds whether for business or pleasure.


REFERENCES
   


 Massumi, B, 1987, ‘Realer Than Real: The Simulacrum According To Deleuze And Guattari’, Viewed 23rd January 2013, http://www.anu.edu.au/hrc/first_and_last/works/realer.htm 



Wagner, M, 2007, ‘12 Things To Do In Second Life That Aren't Embarrassing If Your Priest Or Rabbi Finds Out’, InformationWeek, viewed 23rd January 2013, http://www.informationweek.com/personal-tech/12-things-to-do-in-second-life-that-aren/229216325

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